Patch - November 9 2024


Weapons

-Reduced Blaster enemy gun ammo from 10 to 5 -Medic needle gun does 1 damage per needle instead of 2 -Medic heal gun can be used by the player to heal themselves -Lifeweaver clone gun can be used by the player to heal themselves -Changed default keyboard input for weapon drop to G instead of T -Flame Thrower ammo reduced from 100 to 50

Suits

-Fire Starter drops temporary carry weapon when activating ability -Fire Starter flame thrower passively drains ammo -Fire Starter puts away flame thrower when initially running out of ammo

Enemies

-Increase spawn rate of Medics -Enemy capacity gradually recovers to 100% after selecting a reward in survival mode, rather than instantly going back to 100% -Enemies no longer drop Cash in Survival -Fixed invisible enemy weapons dropping -Fixed enemies colliding with gate walls and barrels that have been removed

Attachments

-Fixed Stun and Freeze attachments not being compatible with each other

Perks

-Blaze cannot give fire damage resistance beyond 100%

Turrets

-Fixed crash where turret spawn is attempted without weapon equipped

Shop

-Increase the interaction range for shop items

Characters

-New dialogue barks for Talon if you’ve picked a reward but haven’t gone through the portal yet

Base

-Moved playtest interaction -Disabled attack to trigger for playtest, run mode, and multiplayer mode interactions

Resources

-Added Battery resource -Battery barrels added to the game -Batteries are reward options in Survival -Elite enemies drop batteries -Elite enemies no longer drop golden floppy disks -Boss enemies drop golden floppy disks

Traps

-Cost batteries instead of cash

UI

-Removed Cash from Survival HUD -Added Batteries to Survival HUD

Other

-Gates cost batteries instead of cash -Vending machines cost batteries instead of cash -Random Vending Machines can give batteries -Vending Machines no longer have a chance of giving no reward -Health Barrels are more likely to spawn over other barrel types -Heal fade appears on the HUD when the player heals -Fixed Gate shop objects not having a name

Dev

-Added command for giving battery resource -Playtest debug view has button for giving battery resource

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