Patch - February 14 2025


Player

  • Dash damage reduced from 10 to 5
  • Overhealth reduction occurs once per second instead of 5 times per second
  • Pressing R initiates a weapon reload


Weapons

  • Fixed picking up a temporary carry weapon whilst already carrying a temporary weapon causing stored permanent weapons to be lost
  • Weapons have more attachment slots at higher levels
  • Weapons deal more damage at higher levels 
  • Dagger attack can be held
  • Pistol A replaced with Revolver
  • Pistol B replaced with Shorty
  • Pistol C replaced with Piercer
  • Pistol D replaced with Cutter Pistol
  • Pistol E replace with Homing Pistol
  • Pistol F replaced with Black Hole Pistol
  • Pistol G replaced with Exploder
  • Pistol H replaced with Recharger
  • Pistol I replace with Scatter Pistol
  • Pistol J replaced with Speedy
  • Alien Blaster rate of fire slowed from 0.7s to 1s
  • Alien Blaster projectile speed slowed from 20 to 15
  • Weapons dropped by common and heavy enemies are removed if offscreen when the level goes into Clear Enemies objective state
  • Damaged weapons dropped by enemies deal x2 damage by player
  • Revolver no longer regenerates ammo
  • Temporary Carry Weapons no longer reload on going to the next level


Suits

  • For every enemy hit during a Steel Bull charge, an additional attack is created next time the player attacks
  • Pulse Jumper dash damage is double the default


Enemies

  • Guardian and Juggernaut knife asset update
  • Juggernaut minigun time reduced from 15s to 10s
  • Most enemy speed increased slightly
  • Most enemy damage halved
  • Impaler elite enemy added
  • Kamikaze speed increased
  • Pawn fire rate reduced to once per 2s
  • Ooze spawning goo trails disabled
  • Common, heavy, and special enemy health scales up significantly after each area


Objectives

  • Added objective type: Kill Multiple Targets
  • Bonus Objectives with Cash Rewards changed to Battery Rewards


Attachments

  • Spike attachment icon updated
  • Spike attachment spike assets updated
  • Attachment pickup collect particle effect updated


Perks

  • Adrenaline Rush icon updated
  • Weapon Belt icon updated
  • Resilience icon updated
  • Perk Added: Broken Cash - broken weapons drop cash
  • Perk Added: Broken Scrap - broken weapons drop scrap
  • Perk Added: Broken Attachments - broken weapons drop attachments (from available run pool)
  • Perk Added: Broken Golden Floppy Disks - broken weapons have a 10% chance of dropping golden floppy disks
  • Perk Added: Broken Batteries - broken weapons have a 10% chance of dropping batteries
  • Perk Added: Four Leaf Clover - increases the odds of outcomes in favour of the player
  • Perk Added: Lucky Coin - coins have a chance of spawning as lucky coins
  • Perk Added: Shop Sale - shop items are 10% cheaper
  • Perk Added: Heat Vision
  • Perk Disabled: Turret Ammo Regenerate
  • Perk Disabled: Turret Consume
  • Perk Added: Hits Count - all attacks that hit enemies contribute to additional critical hit chance progression


Turrets

  • Rate of fire for turrets significantly reduced
  • Interaction range for reloading turrets significantly increased
  • Turrets no longer use ammo
  • Player no longer crafts turrets by filling up their weapon attachment slots
  • Turrets offered as end of level rewards
  • Each Turret represents a card from a deck of playing cards, with the turret group representing the suit
  • Stationary turrets renamed into Spades
  • Chaser turrets renamed into Clubs
  • Follower turrets renamed into Hearts


Shop

  • Can't purchase health if already at full health
  • Weapons have a chance of being a higher level the further into a run the player is
  • Added light to Closed Sign
  • Added Merchant Safe
  • Attachments in shop can only be purchased once
  • Turrets can be purchased from shop
  • Attachments can be purchased multiple times
  • Shop now offers a weapon recycling machine
  • Prices doubled

Characters

  • Increased distance the merchant tries to keep between themselves and the player
  • NPCs will move away from the player and other characters when too close
  • Added Guardian Bot: Bastion
  • Added Guardian Bot: Sentinel
  • Added Guardian Bot: Solace
  • Added Guardian Bot: Paragon
  • Added Guardian Bot: Oracle

Companions

  • Loki just follows the player at a distance in the shop instead of trying to collect things for the player
  • Increased the distance Loki tries to keep between themselves and the player in the shop


Base

  • Fixed starting cash upgrade not showing the correct starting cash value sometimes 

Areas

  • Renamed area group Zone A to The Wilds
  • Renamed area group Zone B to The Depths
  • Renamed area group Zone C to The Labs
  • Renamed area group Zone D to The City
  • Added area group The Fortress
  • Added area Barren Lands to The Wilds
  • Added area Forest to The Wilds
  • Added area Undergrowth to The Wilds
  • Added area Swamp to The Wilds
  • Added area Ruins to The Depths
  • Added area Mines to The Depths
  • Added area Ritual Chambers to The Depths
  • Added area Inner Sanctum to The Depths
  • Added area Ice Fields to The Labs
  • Added area Test Sites to The Labs
  • Added area Laboratories to The Labs
  • Added area Containment Facility to The Labs
  • Added area Factory to The City
  • Added area Streets to The City
  • Added area Tower to The City
  • Added area Vault to The City
  • Added area Infernal Rift to The Fortress
  • Added area Foundries to The Fortress
  • Added area Oblivion Core to The Fortress
  • Added area Molten Throne to The Fortress
  • Standard Environment renamed to Barren Lands
  • Green Forest environment removed
  • Purple Forest environment renamed to Forest
  • Blue Fungal Undergrowth environment removed
  • Yellow Fungal Undergrowth environment removed
  • Green Fungal Underground environment renamed to Undergrowth
  • Brown Ruins environment renamed to Ruins
  • Removed all ground decoration props
  • The primary default level layout has been redesigned to include a set of walls


Resources

  • Battery barrel asset update
  • Battery base pile asset update
  • Battery super pickup asset update

Traps

  • Traps disabled

Barrels

  • Cash barrels drop more cash
  • Poison Cloud barrels spawn more and larger toxic clouds
  • Explosion barrels spawn more explosions, which are larger and deal more damage
  • Explosion barrels don't damage the player
  • Toxic Cloud barrels don’t damage the player
  • Acid barrels don’t damage the player
  • Fixed barrels not spawning perfectly aligned to navigation grid

UI

  • Text clarity increased for situations where player cannot make a purchase (max level reached / item is locked / cant afford / already purchased / etc)
  • Input key is not shown when the player cannot make a purchase
  • Lowered perk and attachment shop item description text
  • Pickups show their name above when the player aims at them
  • HUD level number replaced with area name
  • Blur added during pause menu
  • Character information bar technical update (system generalised and overhauled)
  • Interaction system overhauled and improved for multiple interactions, interaction spaces, and local multiplayer support
  • Weapon Ammo shown as an arc around player
  • Weapon inventory shown on HUD
  • Weapon attachment slots on HUD update correctly when picking up a temporary carry weapon
  • Fixed weapon attachment slots on HUD not updating correctly when transitioning between rooms -Improved Critical Hit Chance on HUD and moved to top left
  • Moved Cash on HUD to top right

Menus

  • Settings - Display Menu has additional settings for brightness/contrast/vignette/noise/bloom
  • Settings - Display Menu has lighting system toggle button
  • Settings - Game Menu has toggle options damage text
  • Settings - Game Menu has toggle options health text
  • Settings - Game Menu has toggle options target character name
  • Settings - Game Menu has toggle options target health bar

Other

  • Visual transitions between level changes
  • Memory usage and performance optimisation 
  • Texture optimisation via dynamically loaded and flushed sprites
  • Increased the scale of explosions by 25%
  • Lights off camera are not drawn
  • Replaced manually placed darkness in survival levels with auto placed darkness on deactivated level spaces -Fixed Survival in Zone B,C, and D crashing on start
  • Fixed The Depths survival gate not unlocking the correct level space
  • Cash barrels prevented from spawning in survival mode
  • Aim assist looking onto non character/attack-interact solids fixed
  • Fixed fire bomb collision masks being very incorrect
  • Camera is less affected by player aim 
  • Status Effects system has been overhauled 
  • Transform system parent/child dynamics updated
  • Splash screens updated for all platforms
  • Icons updated for all platforms
  • Optimised movement system by reducing operations for non-moving entities
  • Explosions deal 50% less knockback
  • Doubled magnet pickup attract range
  • Critical Hit Chance progression requires 3 kills instead of 10

Dev

  • Added battery to auto complete for console command for spawning super pickups
  • Added Camera Settings debug overlay sliders for changing new camera settings
  • UI Debug Overlay section added
  • Debug overlay options in UI section for toggling damage text posters
  • Debug overlay options in UI section for toggling health text posters
  • Debug overlay options in UI section for toggling health bars
  • Debug overlay options in UI section for toggling character names
  • Debug overlay options in UI section for toggling character effect icons
  • F6 to toggle HUD visibility
  • Updated console command autofill to show options for autofilling

Files

robot-rampage_0.0.1101.zip 85 MB
28 days ago

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