Patch - March 15 2025
Robot Rampage » Devlog
Player
- Fire does not spread to the player from enemies that are on fire
- Reduced invincibility after hit to 0.12s
- Ammo ring pulses when Hyper Ammo status effect is active
- Pickup collect radius increased by 33%
Level
- The Wilds enemy volume significantly decreased for each level
- The Wilds levels only have 1 objective each
- Hidden Items added to boss level
- Hidden Items don't drop golden floppy disks anymore
- Hidden Items don't drop batteries anymore
- Additional volume layers set up for all level rooms
- Hidden Item volumes moved to separate layer in all level rooms
- Hidden Items only drop 1 super health pickup
- Hidden Items only drop 1 super ammo pickup
- Hidden Items only drop 3 super cash pickup
- Hive Queen level has no chance of bonus objectives
- Hive Queen level enemy volume significantly reduced
- Fixed Hidden Items spawning in walls
- Fixed game crashing after leaving final boss level
Weapons
- Recharger pistol disabled temporarily
- Homing bullets don't automatically self destruct when no target is found
- Homing bullets don't target enemies through walls
- Revolver always has 6 bullets
- Revolver does x2 damage on higher levels
- Shorty damage increased significantly
- Shorty does x2 damage on higher levels
- Speedy gun damage reduced
- Speedy gun ammo reduced
- Speedy gun reload speed increased
- Cutter gun rate of fire decrease
- Cutter gun ammo increase
- Cutter gun reload speed increase
- Short Lance knockback increased
- Long Lance knockback increased
- Bolt Thrower rate of fire reduced
- Bolt Thrower ammo reduced
- Weapon flashes yellow when Hyper Ammo status effect is active
- Fixed a bug with weapon attachment slots being invalid and causing the game to crash
Enemies
- Slime spawn frequency decreased
- Kamikaze spawn frequency increased
- Kamikaze given a pre-explosion animation when attacking the player
- Kamikazes don't scale hp with levels
- Bombers don't scale hp with levels
- Bomber traps don't scale hp with levels
- Bomber given a pre-explosion animation when attacking the player
- Bomber traps given a pre-explosion animation when attacking the player
- Hive Eggs don't scale hp with levels
- Hive Queen hp reduced significantly
- Hive Queen spawns eggs less frequently
- Hive Queen pushback on other enemies increased
- Harbinger pushback on other enemies increased
- Fixed issue with Behemoth spikes not drawing warning mound
- Fixed bug with enemy spawners spawning enemies in the wrong locations
Objectives
- Clear Enemies: Offscreen enemies are killed if there are more than 5 enemies left
- Clear Enemies: Offscreen small and normal cash is removed
Attachments
- Explosion size increase
- Explosion damage increase
- Explosion knockback increase
- Explosion pushes other enemies away
- Blackholes size increase
- Homing acceleration increased
- Spinning Axe knockback reduced by 50%
Perks
- Some perks only activate during combat levels
- Dash Kill Ammo restores max ammo instead of just one bullet
Turrets
- All turret attack range increase
- All turret speed increase
- All turret rate of fire decrease
- Turrets cannot target hive eggs/traps
Shop
- Shop reroll cost reduced to 2 batteries
Characters
- Status Effect Added: Hyper Ammo - For 10s increases rate of fire, increases critical hit chance to 100%, and attacks don't cost ammo
- Rusty doesn't mention the player's "ship" anymore
Base
- Removed turret upgrades from armoury
- Armoury layout updated
- Portal room layout updated
- Loki house moved to portal room
- Area select temporarily removed from portal room
- Gamemode select temporarily removed from portal room
- Coop/Versus select temporarily removed from portal room
Areas
- The Wilds enemy rarity weights and distribution tweaked to make early run enemies less common later in the run
- The Wilds objectives all changed to kill count targets
Resources
- Super Cash Piles give 100 cash instead of 10
- Coins despawn faster
Barrels
- Fixed issue with barrel foundation not drawing
UI
- Post game cash to scrap conversion animation is faster
Other
- Enemy roaming and fire effects use the same perlin noise
- Slighly optimised app launch
- Lighting enabled by default
- Ammo pickup gives Hyper Ammo status effect
- Fixed volume spawn logic checking incorrect cells for solid collision
Dev
- Updated GameMaker Runtime
- Added toggle in playtest debug view for only facing the boss during a run
- Disabled several unused debug overlay views
Files
robot-rampage_v0.0.1232.zip 86 MB
1 day ago
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Robot Rampage
Kill aliens. Collect upgrades. Build turrets.
Status | Prototype |
Author | Ampersand Game Studios |
Genre | Action |
Tags | Aliens, Crafting, Endless, Robots, Top down shooter, turrets |
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