Patch - March 15 2025


Player

  • Fire does not spread to the player from enemies that are on fire
  • Reduced invincibility after hit to 0.12s
  • Ammo ring pulses when Hyper Ammo status effect is active
  • Pickup collect radius increased by 33%

Level

  • The Wilds enemy volume significantly decreased for each level
  • The Wilds levels only have 1 objective each
  • Hidden Items added to boss level
  • Hidden Items don't drop golden floppy disks anymore
  • Hidden Items don't drop batteries anymore
  • Additional volume layers set up for all level rooms
  • Hidden Item volumes moved to separate layer in all level rooms
  • Hidden Items only drop 1 super health pickup
  • Hidden Items only drop 1 super ammo pickup
  • Hidden Items only drop 3 super cash pickup
  • Hive Queen level has no chance of bonus objectives
  • Hive Queen level enemy volume significantly reduced
  • Fixed Hidden Items spawning in walls
  • Fixed game crashing after leaving final boss level

Weapons

  • Recharger pistol disabled temporarily
  • Homing bullets don't automatically self destruct when no target is found
  • Homing bullets don't target enemies through walls
  • Revolver always has 6 bullets
  • Revolver does x2 damage on higher levels
  • Shorty damage increased significantly
  • Shorty does x2 damage on higher levels
  • Speedy gun damage reduced
  • Speedy gun ammo reduced
  • Speedy gun reload speed increased
  • Cutter gun rate of fire decrease
  • Cutter gun ammo increase
  • Cutter gun reload speed increase
  • Short Lance knockback increased
  • Long Lance knockback increased
  • Bolt Thrower rate of fire reduced
  • Bolt Thrower ammo reduced
  • Weapon flashes yellow when Hyper Ammo status effect is active
  • Fixed a bug with weapon attachment slots being invalid and causing the game to crash

Enemies

  • Slime spawn frequency decreased
  • Kamikaze spawn frequency increased
  • Kamikaze given a pre-explosion animation when attacking the player
  • Kamikazes don't scale hp with levels
  • Bombers don't scale hp with levels
  • Bomber traps don't scale hp with levels
  • Bomber given a pre-explosion animation when attacking the player
  • Bomber traps given a pre-explosion animation when attacking the player
  • Hive Eggs don't scale hp with levels
  • Hive Queen hp reduced significantly
  • Hive Queen spawns eggs less frequently
  • Hive Queen pushback on other enemies increased
  • Harbinger pushback on other enemies increased
  • Fixed issue with Behemoth spikes not drawing warning mound
  • Fixed bug with enemy spawners spawning enemies in the wrong locations

Objectives

  • Clear Enemies: Offscreen enemies are killed if there are more than 5 enemies left
  • Clear Enemies: Offscreen small and normal cash is removed

Attachments

  • Explosion size increase
  • Explosion damage increase
  • Explosion knockback increase
  • Explosion pushes other enemies away
  • Blackholes size increase
  • Homing acceleration increased
  • Spinning Axe knockback reduced by 50%

Perks

  • Some perks only activate during combat levels
  • Dash Kill Ammo restores max ammo instead of just one bullet

Turrets

  • All turret attack range increase
  • All turret speed increase
  • All turret rate of fire decrease
  • Turrets cannot target hive eggs/traps

Shop

  • Shop reroll cost reduced to 2 batteries

Characters

  • Status Effect Added: Hyper Ammo - For 10s increases rate of fire, increases critical hit chance to 100%, and attacks don't cost ammo
  • Rusty doesn't mention the player's "ship" anymore

Base

  • Removed turret upgrades from armoury
  • Armoury layout updated
  • Portal room layout updated

  • Loki house moved to portal room
  • Area select temporarily removed from portal room
  • Gamemode select temporarily removed from portal room
  • Coop/Versus select temporarily removed from portal room

Areas

  • The Wilds enemy rarity weights and distribution tweaked to make early run enemies less common later in the run
  • The Wilds objectives all changed to kill count targets

Resources

  • Super Cash Piles give 100 cash instead of 10
  • Coins despawn faster

Barrels

  • Fixed issue with barrel foundation not drawing

UI

  • Post game cash to scrap conversion animation is faster

Other

  • Enemy roaming and fire effects use the same perlin noise
  • Slighly optimised app launch
  • Lighting enabled by default
  • Ammo pickup gives Hyper Ammo status effect
  • Fixed volume spawn logic checking incorrect cells for solid collision

Dev

  • Updated GameMaker Runtime
  • Added toggle in playtest debug view for only facing the boss during a run
  • Disabled several unused debug overlay views

Files

robot-rampage_v0.0.1232.zip 86 MB
1 day ago

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